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Calssic enclave power armor retex
Calssic enclave power armor retex








I'll only list the most important information that informed our decisions. After a bit of back and forth, and a lot of research into the classic games, and the new games, we came to many different conclusions, and I won't share all of them here with you. They were designed around the stats of Fallout 3, and not those of New Vegas, and they were dramatically underpowered compared to their historic versions. The current stats for Enclave armor were not very good. The armor stats line up pretty well for every faction except the Enclave. Raiders: Raider Armor, Pitt Armor, Metal Armor, Gamma Armor Talon Company: Combat Armor, Combat Reinforced, Combat Reinforced Mk2 Regulators: Regulator Duster, Combat Armor, Combat Reinforced, Combat Reinforced Mk2 Enclave: Mk1 Power & Tesla, Mk2 Power & Tesla, Hellfire Armor I’ll briefly list the modified armor tiers below (these are subject to some change). These lists distribute new armors, in addition to existing armors, in a manner consistent with the leveled NPC tiers. When enabled, the Additional Armors option gives alternate armor lists to the BoS, Outcasts, Enclave, Regulators, Talon Company, and Raiders. In 3.0, no new armors are added to the game, unless the Additional Armors option is enabled. This presents many problems, some of which can't be solved, like the Vault Security uniform, and others which can be solved, but in different ways, which brings us to the many changes and new features in 3.0. Fallout 3 is balanced very differently than NV.

calssic enclave power armor retex

The statistics of armor in FO3 has also been a contentious issue. This has been argued about before, as it was original content that probably outside the scope of the core feature set and design goals.

calssic enclave power armor retex

Enjoy :)Īs most of you know, TTW has added modified Remnants Power Armor to the Enclave for a long time, as well as combat armor to the Talon Company and the Regulators. This will be an overly long explanation for how the Additional Armors option works and some of the others changes that had to be made to accommodate that in 3.0.

calssic enclave power armor retex

One of these is the Additional Armors option, which adds many new armors to the different factions around the Capital Wasteland, and will be controlled through the TTW MCM. For the 3.0 release we are planning on having a variety of new optional features.










Calssic enclave power armor retex